BGMI RULEBOOK
This rulebook is applicable for the participation of the players in the “College Rivals BGMI” (hereinafter referred to as “Tournament”). The Tournament is being organized by AA Gaming Pvt. Ltd. (hereinafter referred to as the “Organizers”). All eligible participants playing in this Tournament as per the rulebook are hereinafter referred to as the Players.
1. Tournament Format
BGMI Tournament Rules
Game Modes:
The tournament will consist of Solo Battle Royale and Solo - Team Deathmatch (TDM) modes.
Tournament Structure
Group Stage:
All participants will be assigned to groups.
The top participants from each group will advance to the next round.
City Finals:
The top 64 participants will progress to the City Finals.
In the City Finals, participants will engage in a Best of 3 Match - Solo Battle Royale Mode.
The top 12 participants, determined by a point system, will move on to the Play-Offs.
Play-Offs:
Top players from the City Finals will compete in a Solo-Battle Royale Mode.
The winners will advance to the Grand Finals.
Grand Finals:
Top players from the Play-Offs will engage in a Single Elimination Solo - TDM Format.
The winner will be crowned the Champion of the BGMI Tournament.
2. Game Rules
Any use of items not obtained through Battlegrounds Mobile India-approved in-game methods (excluding official rewards) or unannounced items is prohibited. If players violate this rule, it will be treated as hacking. The team will be disqualified, no prizes will be awarded, and the individuals involved will receive a ban from competing.
2.1 Match Settings
2.1.1 Maps
Maps in play: Erangel
Game Mode: TPP
In-game settings:
Mode: Classic (Custom Room)
PC version match parameters will be used for all maps.
Playzone Shrink Speed - x1.1
Sound Visualization and Aim Assist - DISABLED
Red Zone - DISABLED
Flare Gun - DISABLED
Vague Information - ENABLED
All Weapons spawn rate - x2
Scope & Magazine attachment spawn rate - x2
2.1.2 Devices
Players must play using their mobile phones (The phone screen size should not be more than 7 inches). Tablets and emulators are not permitted.
2.3 Results
Each player should take end-of-game screenshots of their results in case of any disputes and/or technical difficulties in the lobbies. Failure to provide said screenshots when requested can lead to disciplinary action and/or loss of points. If you have problems or notice any issues, please contact the admins in Discord.
2.4 Technical issues
Players are responsible for their own technical issues, including hardware, software, and/or internet issues. Matches will not be restarted because of technical issues and will be played nevertheless.
2.5 Match Restart
A match will only be restarted with prior admin approval.
3. Rule violations, punishments, and ESIC
The organizer and its tournaments are part of ESIC, the Esports Integrity Commission. That means that all rules and regulations of ESIC apply to all tournaments. You can look them up on their website at https://esic.gg.
The following sub-paragraphs are meant to give you an impression of what things are forbidden. For more detailed information, please also visit the ESIC website.
3.1 Code of Conduct
Every team has to behave with respect towards the representatives of the organizer, the press, viewers, partners, and other players. The teams are requested to represent esports, the organizer, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments, and other media. We expect players to conduct themselves according to the following values:
Compassion: treat others as you would be treated.
Integrity: be honest, committed, and play fair.
Respect: show respect to all other humans, including teammates, competitors, and event staff.
Courage: be courageous in competition and in standing up for what is right.
Players/Teams must not engage in harassment or hate speech in any form. This includes but is not limited to:
Hate speech, offensive behavior, or verbal abuse related to sex, gender identity, and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
Stalking or intimidation (physically or online).
Spamming, raiding, hijacking, or inciting disruption of streams or social media.
Posting or threatening to post other people’s personally identifying information (“doxing”).
Unwelcome sexual attention. This includes unwelcome sexualized comments, jokes, and sexual advances.
Advocating for, or encouraging, any of the above behavior.
Violation of this Code of Conduct will result in penalty points. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future events.
3.2 Cheating
3.2.1 Cheat Software
Any use of software that could be considered cheats is strictly forbidden. The tournament administration reserves the right to specify what is considered a cheat.
3.2.2 Information abuse
Communication during the match with people not involved in the match is strictly forbidden, the same is true for using information about your game from other external sources (e.g. streams).
3.2.3 Punishments for cheating
When cheating is uncovered in the event, the result(s) of the match(es) in question will be voided. The team will be disqualified, forfeit its prize money, and be banned from all competitions in the tournament for a duration of 1 year. This duration can be lower if significant mitigating factors are in play, but also higher if there are aggravating circumstances.
3.2.4 Methods to detect cheating
The organizer reserves the right to use different methods to inspect participants and their equipment, with or without prior information.
3.3 Betting
No players, team managers, staff, or management of attending organizations may be involved in betting or gambling, associate with betters or gamblers, or provide anyone with any information that may assist betting or gambling, either directly or indirectly, for any of the organizer’s matches or the tournament in general. Any betting or gambling against your own organization's matches will lead to an immediate disqualification from the organization and a minimal ban of 1 year from all competitions for all persons involved. Any other violation will be penalized at the sole discretion of the tournament direction.
3.4 Competition manipulation
Offering money/benefits, making threats, or exerting pressure on anyone involved with the organizer with the goal of influencing a result of a match is considered competition manipulation. The most common example is offering your opponent money to let you win.
3.4.1 Punishments for competition manipulation
When attempted competition manipulation is uncovered in the tournament, the result(s) of the match(es) in question will be voided. The player will be disqualified, forfeit his prize money, and be banned from all upcoming competitions for a duration of between one and two (1-2) years. A monetary fine is possible.
3.5 Match fixing
Using any means to manipulate the outcome of a match for purposes that are not sporting success in the tournament in question is considered match fixing. The most common example is intentionally losing a match to manipulate a bet on the match.
3.6 Limitations for issuing punishments
Punishments can be issued for a limited amount of time after the incident that is being punished. In case of cheating and match-fixing, this duration will be decided by the tournament officials.
3.7 Publisher or ESIC bans
The organizer reserves the right to refuse players who have standing bans from the game publisher to take part in the tournaments.
3.8 Breach of Netiquette
For an orderly and pleasant game, it is essential that all players have a sportive and fair attitude. Breaches of this rule will be punished with a minor penalty . The most important and most common offenses are listed below. However, the administration may assign penalties for not explicitly listed types of breach of netiquette (e.g. harassment).
3.8.1 Public behavior
All participants shall abstain, at all times, from poor, undesirable, or negative behavior towards anybody involved with the tournament in any way.
All participants shall abstain, at all times, from any action or inaction that brings anybody involved with the tournament in any way into public disrepute, contempt, scandal, or ridicule or reduces the public
relations or commercial value of any involved party. This includes derogatory comments aimed at The organizer, its partners, or products in interviews, statements, and/or social media channels.
3.8.2 Insults
All insults occurring in connection with the organizer will be punished. This primarily applies to insults during a match but also on the organizer's website (forums, match comments, player guest books, support and protest tickets, etc.). Insults on E-mail, or other means of communication will be punished if they can be linked to the organizer and the evidence is clear.
Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties including the exclusion or disqualification of the player.
Depending on the nature and severity of the insult the penalty will be assigned to the player or to the team in team leagues. In team competitions, players may also be barred from playing for one or more match weeks.
3.8.3 Spamming
The excessive posting of senseless, harassing, or offensive messages is regarded as spamming in the tournament.
Spamming on the website (forums, match comments, player guest books, support, and protest tickets, etc.) will be punished depending on the nature and severity of the offense.
3.9 Unsportsmanlike behavior
For an orderly and pleasant game, it is essential that all players have sportsmanlike behavior. The most important and most common offenses are listed below. However, the administration may assign penalties for not explicitly listed types of unsportsmanlike behavior.
3.9.1 Ringer/faker
Any players involved in faking or ringing, the team will be disqualified without prior information.
3.9.2 Misleading admins or players
Any attempts to deceive opposing players, admins, or anyone else related to the tournament will result in direct disqualification.
4. Copyright Notice
All content appearing in this document is the property of The organizer or is being used with the owner's permission. Unauthorized distribution, duplication, alteration, or other use of the material contained in this document, including without limitation any trademarked image, drawing, text, likeness, or photograph, may constitute a violation of the laws of copyright and trademark and may be prosecuted under criminal and/or civil law.
No part of the content of this document may be reproduced in any form or by any means or stored in a database or retrieval system, except for personal use, without the written permission of The organizer.
All content in this document is accurate to the best of our knowledge. The organizer assumes no liability for any error or omission. We reserve the right to change content and files on our website at any time without prior notice or notification.
**Admins reserve the right to change/modify the rules in between the tournaments.
The decision of the tournament organizer will be final in all circumstances.**